In Progress
Dragon Ball Universe » Devlog
- Attempt #6 to fix beam clash
- Spirit Bomb, Death Ball, and Supernova are now all weaker when lesser charged, but just as strong as ever when fully charged
- Spirit Bomb, Death Ball, and Supernova are now interruptable if you can do an attack that knockbacks them at least 8 tiles
- The goo of logged out majins will no longer stick to people permanently
- Fixed being able to simply ctrl zanzoken out of a beam struggle you are losing
- Fixed attack barrier not being interruptable by knockbacks / stuns / etc
- Fixed empty players not being KOable anymore
- Fixed AI Train not auto logging people in properly on a reboot
- New lv4 admin command: Set Drone Limit. Defaults to 100. Can stop the server from getting too lagged by hundreds of drones
- Fixed a bug that allows people to build in void hopefully
- Fixed a bug that allows people to duplicate resources infinitely using blueprints I think
- Trying to fix an object leak which is the cause of the massive lag spike and garbage collect trigger every world save
- Fixed BP Resets destroying everyone's base decorations when it wasn't supposed to
- Fixed god ki mastery no longer being trainable
- Shortened dragon rush 25%
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Dragon Ball Universe
2D Dragon Ball MMO Multiplayer Sandbox
Status | Released |
Author | Team7Star |
Genre | Action, Fighting |
Tags | 2D, Anime, building, dragon-ball, dragon-universe, Massively multiplayer, Multiplayer, Pixel Art, Sandbox |
Languages | English |
Accessibility | Configurable controls |
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